The Numbers Game: Q4 Financial Performance
Take-Two Interactive Software (TTWO) faced a harsh reality in fiscal 2024, with a widened GAAP net loss of $17.02 per share, a notable increase from the prior year’s loss of $3.62 per share. The Zacks Consensus Estimate of 7 cents per share was left in the dust.
On the revenue front, GAAP net revenues shrunk by 3% year over year to $1.45 billion, managing to surpass the Zacks Consensus Estimate by 3.92%. While U.S. revenues took a hit, dropping by 9.1% to $861.4 million, international revenues saw a slight uptick of 7.9% to $538 million.
Game revenues, constituting a significant 90.1% of the total revenue pie, decreased marginally by 0.5% to $1.26 billion. In contrast, advertising revenues plunged by a substantial 22.8% year over year to $138.8 million.
Bookings followed suit with a 3.2% dip compared to the previous year, totaling $1.34 billion. The United States contributed $818.8 million, down by 4.9%, while international bookings dropped by 0.5% to $530 million.
The Quarter in Detail
Recurrent consumer spending, a mainstay for the company, saw a 2% decline year over year, making up 79% of total GAAP net revenues. This drop was attributed to a decline in Grand Theft Auto Online, despite growth in virtual currency and GTA+.
Key revenue drivers included NBA 2K24, NBA 2K23, Grand Theft Auto Online, Grand Theft Auto V, Toon Blast, Empires & Puzzles, Red Dead Redemption 2, Red Dead Online, WWE 2K24, Match Factory, and Words With Friends.
Notable shifts were seen in distribution channels, with digital online revenues falling by 4.1% to $1.3 billion, while physical retail and other revenues surged by 18.5% to $64.2 million.
Platform-wise, mobile, console, and PC revenues accounted for 51.1%, 40.6%, and 8.3% of total revenues, respectively, with mobile taking a slight hit of 0.4%, console dipping by 2.5%, and PC and other revenues down by 20.4% year over year.
Gaming Metrics Unveiled
NBA 2K24 continued its dominance in the basketball segment, boasting over nine million units sold. Grand Theft Auto V continued its winning streak, surpassing 200 million units sold globally. Red Dead Redemption 2 exceeded expectations with nearly 64 million units sold. WWE 2K24 proved to be a hit, earning accolades as the highest-rated sports simulation of 2024.
Zynga, Match Factory, and Toon Blast each had their shining moments, showing impressive results and solidifying their positions in the world of gaming and in-app purchases.
The triumphant tale of Take-Two’s gaming realm showcases a dynamic landscape where dedicated gamers seek virtual adventures and entertainment on various platforms.
Operational Insights Unveiled
Despite the financial setbacks, Take-Two’s gross profit climbed significantly by 110.2% to reach $469.1 million. Operating expenses surged by 243.8%, triggered by a $2.2 billion goodwill impairment charge and $93 million in business reorganization expenses.
While selling expenses inched up by 6%, general and administrative expenses took a 20.1% nosedive. Research & development expenses also decreased by 5.6% year over year.
The financial tale of Take-Two Interactive Software is one of both triumphs and tribulations, mirroring the volatile nature of the gaming industry.
Financial Journey: Take-Two’s Fiscal Course
The Financial Landscape
As of Mar 31, 2024, Take-Two found itself rolling in $776 million in cash, cash equivalents, and short-term investments. This figure marked a significant decrease from the $1.11 billion it held just three months prior on Dec 31, 2023.
The company’s debt load stood at a substantial $3.08 billion as of Mar 31, 2024, a figure which had hardly shifted from the end of the previous fiscal year on Dec 31, 2023.
Guidance Ahead
In the first quarter of fiscal 2025, Take-Two set its sights on GAAP net revenues ranging between $1.3 billion and $1.35 billion. The company also forecasted net bookings falling within the $1.2-$1.25 billion range.
Operating expenses for this period were estimated to fall between $928 million and $938 million. The company projected a loss per share ranging from $1.43 to $1.58, with the expected reporting tax rate dancing around 18%.
Take-Two laid out an exciting lineup for the quarter, featuring anticipated releases like TopSpin 2K25, No Rest for the Wicked on PC early access, and NFL 2K Playmakers.
Looking further ahead, for the entirety of fiscal 2025, the company foresaw GAAP net revenues in the corridor of $5.57 billion to $5.67 billion, with net bookings expected to fall between $5.55 billion and $5.65 billion.
Operating expenses for the fiscal year were anticipated to land between $3.559 billion and $3.579 billion. Take-Two also predicted a loss per share between $3.5 and $3.9.
Furthermore, net cash provided by operating activities for fiscal 2025 was believed to be approximately $(20) million, while capital expenditures were expected to reach around $140 million.
Market Evaluation
Presently, Take-Two holds a Zacks Rank #2 (Buy). Year to date, the company’s shares had experienced a decrease of 9.2%, in contrast to the Consumer Discretionary sector’s narrower decline of 2.1%.
Within the broader Consumer Discretionary sector, other top-ranked stocks include Nexstar Media Group (NXST), Netflix (NFLX), and JAKKS Pacific (JAKK), each flaunting a Zacks Rank #1 (Strong Buy) at present.
Nexstar Media Group had seen a rise of 11% in the year-to-date period, with a long-term earnings growth rate pegged at 10%. Netflix experienced a climb of 26% thus far in 2024, boasting a long-term earnings growth rate of 22.58%. Conversely, JAKKS Pacific’s shares plummeted by 46.5% year-to-date, while displaying a long-term earnings growth rate of 42.61%.
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Parting Thoughts
As Take-Two Interactive Software navigates the tumultuous waters of fiscal evaluations and market expectations, its well-articulated guidance for fiscal 2025 will serve as a compass to steer its course. The balance between cash reserves, debt management, and strategic releases in the gaming industry will prove crucial in shaping the company’s financial voyage ahead.